Edexcel A-Level Further Mathematics

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Core Pure Mathematics

Complex numbers

CP 2.2, 2.3 - Complex number arithmetic and the conjugateThe equation x² = -1 has no real solution, so mathematicians created a number that solves it. In this lesson you build the complex numbers from that one idea: you add, subtract, multiply and divide numbers of the form x + iy (CP 2.2), use the complex conjugate z to make div...
CP 2.1, 2.3 - Complex roots of polynomial equationsSolve quadratics even when their discriminant is negative, then use a known root or factor to solve cubics and quartics completely (CP 2.1). The conjugate-pair result (CP 2.3) turns one non-real root into a real quadratic factor, often saving a great deal of algebra.
CP 2.4 - Argand diagramsAn Argand diagram gives each complex number a position in a plane. You will plot numbers, interpret conjugation and show sums and differences as vectors (CP 2.4), so that the geometry explains the arithmetic.
CP 2.5 - Modulus-argument formDescribe a complex number by its distance from the origin and its direction, then convert between this modulus-argument form and Cartesian form (CP 2.5). You will choose angles in the correct quadrant, keep exact values when possible and recognise the exceptional case at zero.
CP 2.6 - Multiplying and dividing in modulus-argument formMultiply and divide complex numbers by working with their lengths and directions (CP 2.6). You will derive the rules from compound angles, return calculated directions to the principal range and interpret a complex multiplication as a rotation and a change of scale.
CP 2.7 - Loci in the Argand diagramTurn complex equations into geometric sets of points: circles, perpendicular bisectors and rays. This lesson covers the equality loci in CP 2.7; you will interpret their centres, directions and endpoints, and use a diagram to find points satisfying two conditions together.
CP 2.7 - Regions in the Argand diagramInterpret complex inequalities as regions of an Argand diagram: inside or outside circles, nearer to one point than another, and between two argument rays. You will combine conditions using intersections and decide exactly which boundaries belong to the region (CP 2.7).
CP 2.8 - De Moivre's theoremFind integer powers of a complex number by raising its modulus and multiplying its angle. You will see why de Moivre's theorem works, use it for large positive powers and extend it carefully to zero and negative powers.
CP 2.8 - Multiple-angle formulaeUse de Moivre's theorem to turn the sine, cosine or tangent of a multiple angle into powers of trigonometric functions of the original angle. You will choose real or imaginary parts, simplify the resulting polynomial and keep the restrictions that matter when dividing.
CP 2.8 - Powers of sine and cosineTurn powers of sine and cosine into sums of multiple-angle terms by expanding reciprocal pairs of complex numbers. You will also express powers of tangent using multiple angles and use the expansions to integrate trigonometric powers.
CP 2.8 - Sums of series with de MoivreSum trigonometric series by treating their cosine and sine terms as the real and imaginary parts of one complex geometric progression. You will derive finite-sum formulae, prove a useful half-circle identity and handle geometric weights as well as unit-length terms.
CP 2.9 - Exponential form of a complex numberAn exponential can describe a turn as neatly as it describes growth. You will use the definition of e^(iθ) to write complex numbers in exponential form, calculate with them, and recover sine and cosine from pairs of exponentials.
CP 2.10 - nth roots of a complex numberTaking a complex root produces a whole set of answers, arranged with striking regularity. You will find all the distinct solutions of zⁿ=a for non-zero a, give the answers in a requested form, and explain why their Argand diagram is a regular polygon.
CP 2.11 - Roots of unity in geometric problemsRoots of unity give you a ready-made regular polygon, which you can turn, enlarge and move using complex arithmetic. You will use this structure to find lengths and areas, describe transformed polygons, and recover missing vertices from geometric information.

Matrices

CP 3.1, 3.2 - Matrix arithmetic, zero and identity matricesA matrix keeps a whole collection of numbers in a useful order. You will add, subtract, scale and multiply matrices (CP 3.1), then use the zero and identity matrices to see which familiar algebraic rules survive and which need care (CP 3.2).
CP 3.3 - Matrices for 2-D transformationsA transformation matrix turns a geometric instruction into a calculation on coordinates. You will build and recognise matrices for reflections, rotations, stretches and enlargements in two dimensions, and use the images of two simple vectors to explain their entries.
CP 3.3 - Successive and 3-D transformationsTwo transformations combine by matrix multiplication, with the first action written on the right. You will explain that order, calculate matrices for successive transformations, and extend the column-image method to reflections in coordinate planes and rotations about coordinate axes in three dim...
CP 3.4 - Invariant points and linesA transformation can move points while leaving a whole line in the same place. You will distinguish invariant points from invariant lines, find each algebraically, and check vertical lines and non-zero intercepts so that your answer includes every possibility.
CP 3.5 - Determinants and scale factorsA matrix moves points, but its determinant tells you what happens to an entire shape. You will calculate determinants of two by two and three by three matrices, then interpret their size and sign as information about area, volume and orientation.
CP 3.6 - Singular and inverse matricesAn inverse matrix reverses a transformation, but only when the original transformation has kept enough information. You will recognise singular matrices, calculate two by two and three by three inverses, and use inverse properties without losing the order of multiplication.
CP 3.7 - Solving three equations with matricesThree simultaneous linear equations can be written as one matrix equation. You will use an inverse matrix to recover the three unknowns, check the result in the original equations, and solve systems whose coefficients contain a parameter.
CP 3.8 - How three planes intersectEach linear equation in three variables describes a plane, so solving three equations means finding points that lie on three planes at once. You will distinguish a unique intersection, a common line, and inconsistent arrangements, including a prism, then use algebra to justify the geometry.

Further algebra and functions

CP 4.1 - Roots and coefficients of polynomialsA polynomial's coefficients contain information about all its roots together, even when the individual roots are awkward. You will extract sums and products for equations up to degree four, then use them to evaluate expressions involving powers, reciprocals and shifted roots.
CP 4.2 - Equations with transformed rootsYou can move every root of a polynomial without finding the roots individually. You will form equations for shifted and scaled roots by reversing the transformation, substituting into the original equation and clearing numerical denominators.
CP 4.3 - Sums of integers, squares and cubesThree standard sums can handle a much wider family of series than their names suggest. You will expand polynomial summands into integers, squares and cubes, then adjust the limits when a series starts part-way along the sequence.
CP 4.4 - The method of differencesSome long sums simplify because almost all their terms cancel. You will expose that cancellation with partial fractions, keep the correct terms at both ends and use a finite partial sum to decide whether an infinite series has a sum.
CP 4.5 - Maclaurin series and the general termA function's derivatives at zero can reveal an entire power series. You will build Maclaurin expansions from those derivative values, distinguish a truncated approximation from the full series and describe the general term, including when many coefficients vanish.
CP 4.6 - Standard and compound Maclaurin seriesStandard expansions let you build new series without repeatedly differentiating a complicated function. You will choose and adapt the five main series, keep their validity conditions and derive expansions of products and functions inside other functions.

Further calculus

CP 5.1 - Volumes of revolution from Cartesian equationsRotating a region around an axis builds a solid from circular slices. You will derive the volume formulae for rotation about both coordinate axes, choose the radius and limits correctly, and subtract inner discs when the solid has a hole.
CP 5.1 - Volumes of revolution from parametric equationsA parametric curve supplies the radius and the axial position separately. You will convert both volume formulae into the parameter, handle decreasing coordinates without a negative volume, and calculate volumes for a curved body joined to a cylindrical section.
CP 5.2 - Improper integralsAn infinite interval or an undefined integrand needs a limiting process before an integral can have a value. You will evaluate improper integrals at infinite and finite endpoints, split at interior singularities, and decide whether each required limit converges.
CP 5.3 - Mean value of a functionThe mean value of a function is its average height across an interval. You will calculate it using an integral, interpret positive and negative contributions, and use a stated mean to find an unknown constant.
CP 5.5 - Differentiating inverse trigonometric functionsInverse trigonometric functions turn ratios back into angles. You will derive their derivatives, use the chain and product rules in compound expressions, and keep track of the branches and domains that make the answers valid.
CP 5.6 - Integrals giving inverse trigonometric functionsSome algebraic integrands have inverse trigonometric antiderivatives. You will recognise the arcsine and arctangent forms, choose sine or tangent substitutions for related integrals, and distinguish these from a reciprocal difference of squares, which gives a logarithm.
CP 5.4 - Partial fractions with quadratic factorsA quadratic denominator can produce both a logarithm and an inverse tangent. You will choose the correct partial-fraction numerators, integrate the resulting terms, and handle improper fractions and exact definite integrals.

Further vectors

CP 6.1 - Equations of lines in 3-DA straight line in space needs a point and a direction. You will describe it in vector and Cartesian forms, handle directions with a zero component, and decide whether two lines meet, run parallel or miss each other in three dimensions.
CP 6.2 - Equations of a planeTwo independent directions let you move anywhere on a flat surface. You will construct a plane through three points, convert between its vector and Cartesian descriptions, and recognise when the information describes only a line.
CP 6.3, 6.4 - The scalar product and normal vectorsThe scalar product turns two vectors into a number that measures their alignment. You will calculate it, use zero scalar products to test perpendicularity (CP 6.4), and express a plane using a normal vector and the equation r.n=k (CP 6.3).
CP 6.3 - Angles between lines and planesOne scalar-product calculation can describe several different angles, so choosing the right vectors matters. You will find angles between two lines, between two planes, and between a line and a plane, including the complementary angle that is easy to miss.
CP 6.5 - Where a line meets a planeSubstituting a line into a plane reduces a spatial intersection to one equation. You will find the intersection point, distinguish a parallel line from one contained in the plane, and determine constants from a specified intersection condition.
CP 6.5 - Perpendicular distances to lines and planesThe shortest join to a line or plane is perpendicular, but the points where it lands are often unknown. You will locate those feet using scalar products, calculate point-to-line and point-to-plane distances, and find the shortest distance between skew or parallel lines.

Differential equations

CP 9.1 - The integrating factor methodA carefully chosen multiplier turns a first-order linear differential equation into one product derivative. You will recognise when the integrating factor method applies, put the equation into the right form, and use constant, algebraic and trigonometric factors to obtain its solution.
CP 9.2 - General and particular solutionsA differential equation usually describes a family of curves, while an initial condition selects a member. You will find both kinds of solution and sketch representative curves using intercepts, gradients, stationary points and limiting behaviour.
CP 9.3 - Modelling with differential equationsA differential equation turns a statement about rates into a prediction over time. You will form and solve first-order models for mixing, motion and cooling, use initial or measured data, and interpret what their solutions say about limits and the assumptions behind them.
CP 9.4, 9.6 - Second-order homogeneous equationsAn auxiliary quadratic turns a second-order differential equation into a root-finding problem. You will solve the homogeneous equation in CP 9.4, use the discriminant to choose the correct solution form in CP 9.6, and apply two conditions to select a particular solution.
CP 9.5 - Complementary functions and particular integralsA non-zero right-hand side supplies an input to a differential equation. You will add a particular integral to the complementary function, choose trials for polynomial, exponential and trigonometric inputs, and adjust a trial when it overlaps the complementary function.
CP 9.7 - Simple harmonic motionSimple harmonic motion is governed by an acceleration directed towards equilibrium and proportional to displacement. You will solve its differential equation, use initial displacement and velocity, and connect the solution to amplitude, period, speed and turning points.
CP 9.8 - Damped and forced oscillationsResistance changes both the shape and long-term behaviour of an oscillator's motion. You will model resistance proportional to velocity, distinguish light, critical and heavy damping, and solve forced-motion models by combining a transient response with a steady response.
CP 9.9 - Coupled first-order equationsTwo changing quantities can affect each other's rates of change. You will build and interpret linear coupled models, eliminate one variable to obtain a second-order equation, and recover the other variable with the same two linked constants.

Further Pure Mathematics 1

Further Pure Mathematics 2

Number theory

FP2 5.1, 5.2 - The Euclidean algorithm and Bezout's identityUse division with remainder to find highest common factors and express them as integer combinations (FP2 5.1, 5.2). You will run the Euclidean algorithm forwards, then use its own equations backwards.
FP2 5.3 - Modular arithmetic and congruencesCalculate with remainders using congruence notation (FP2 5.3). You will use the equivalence, addition, subtraction, multiplication and power laws, while keeping the modulus fixed and checking before cancelling.
FP2 5.4 - Fermat's little theoremUse Fermat's little theorem to reduce large powers modulo a prime (FP2 5.4). You will check its conditions, reduce exponents, use convenient signed bases and finish with the requested residue.
FP2 5.5 - Divisibility testsDerive and use the decimal divisibility tests for 2,3,4,5,6,9,10,11. Choose a suitable test, justify it with congruences, and use digit restrictions without confusing a divisibility test with ordinary equality.
FP2 5.6 - Solving congruence equationsDecide whether a linear congruence has solutions, find multiplicative inverses using Bezout's identity, and solve with the correct modulus. Describe every solution, including the multiple residue classes that occur when the coefficient and modulus are not coprime.
FP2 5.7 - Counting principles and subsetsUse set notation and the multiplication, addition and subtraction principles to count outcomes. Count subsets, and choose between direct counting and counting a complement without omitting or repeating cases.
FP2 5.7 - Permutations and combinationsDistinguish ordered selections from unordered selections, use permutations and combinations, and combine them with restrictions and case counts. Explain why each arrangement is counted once, especially when a code's characters can move between positions.

Further Statistics 1

Further Statistics 2

Further Mechanics 1

Further Mechanics 2

Decision Mathematics 1

Decision Mathematics 2