6.03l - Oblique impacts

6.03l - Oblique impacts

Extend Newton's experimental law to two dimensions by resolving along and perpendicular to the line of impact. You will predict the velocity after an oblique impact with a smooth fixed plane or another smooth sphere, assemble the result as a vector, and check the direction and impulse.

The two directions of an impact

A sphere strikes a smooth floor with velocity (6i−8j) m s−1(6\mathbf{i}-8\mathbf{j})\,\mathrm{m\,s^{-1}}. The coefficient of restitution is 12\tfrac12. Does it rebound with velocity (−3i+4j) m s−1(-3\mathbf{i}+4\mathbf{j})\,\mathrm{m\,s^{-1}}, or (6i+4j) m s−1(6\mathbf{i}+4\mathbf{j})\,\mathrm{m\,s^{-1}}? The difference is whether the floor changes the sideways motion.

You already know

A smooth contact supplies no frictional force. Impulse changes momentum in its own direction. For direct impact, Newton's experimental law multiplies the relative normal velocity by −e-e.

The normal direction is perpendicular to the contacting surfaces. The tangential direction is parallel to them at contact. A smooth fixed plane supplies only a normal impulse, so it changes only the normal velocity component. The tangential component is unchanged. For two smooth spheres, their common normal is the line joining their centres at impact; the impulse acts along that line.

[DIAGRAM: asset_name: A smooth plane changes only normal motion; asset_slug: h245_6_03_oblique_components; caption: The normal component reverses and is scaled, while the tangential component stays unchanged; description: A horizontal smooth floor is shown with an incoming velocity arrow (6,-8) into the point of contact and an outgoing arrow (6,4). Separate component arrows mark tangential component 6 before and after, downward normal component -8 before and upward normal component 4 after, for e = 1/2. A normal direction arrow is perpendicular to the floor and a tangential direction arrow lies along it. Labels are separated from the arrows]
The normal component reverses and is scaled, while the tangential component stays unchanged

Line of impact

The line of impact is the common normal at contact: the line of centres for two smooth spheres, or the perpendicular to a smooth plane at the contact point. Newton's experimental law applies to relative velocity components along this line. It does not reverse the entire velocity vector.

For the opening floor impact, take i\mathbf{i} along the floor and j\mathbf{j} upwards. The tangential velocity stays 66, while the normal velocity changes from −8-8 to −12(−8)=4-\tfrac12(-8)=4. The correct rebound velocity is therefore (6i+4j) m s−1(6\mathbf{i}+4\mathbf{j})\,\mathrm{m\,s^{-1}}. These smooth-contact component rules are not separately printed in the formula booklet; the normal restitution law itself is supplied.

If the normal component is zero before contact, there is no approach into the surface and no normal impact to apply. If e=0e=0, the immediate outgoing normal velocity is zero. Tangential motion may remain, so an oblique impact with e=0e=0 need not bring the sphere to rest. Two spheres with e=0e=0 have equal normal velocities immediately afterwards, but need not have equal tangential velocities or coalesce as a single body in the plane.

Key idea

Resolve first. Apply restitution to normal motion, and preserve each particle's tangential motion at a smooth contact.

The word “smooth” supplies one of the equations, rather than merely describing the surface.

A plane aligned with the axes

Choose axes parallel and perpendicular to a plane whenever possible: the impact laws then operate directly on the velocity components.

For a plane with outward unit normal i\mathbf{i}, a sphere approaches with ui<0u_i<0. Its immediate final components are vi=−euiv_i=-eu_i and vj=ujv_j=u_j. The normal relation is Newton's experimental law from the formula booklet; tangential preservation follows from zero tangential impulse and is not printed there. If the normal points the opposite way, both normal signs change and the physical answer is unchanged.

Worked example 1: velocity, impulse and direction

Question. A 2 kg2\,\mathrm{kg} sphere on a smooth horizontal plane strikes a smooth fixed vertical wall. Take i\mathbf{i} normally away from the wall and j\mathbf{j} along it. The incoming velocity is (−6i+8j) m s−1(-6\mathbf{i}+8\mathbf{j})\,\mathrm{m\,s^{-1}}, and e=12e=\tfrac12. Find the outgoing velocity, the wall's impulse on the sphere, and the angle the outgoing velocity makes with the outward normal.

Plan. Change the normal component only, subtract momenta, then use the outgoing component triangle for the angle.

vi=−12(−6)=3,vj=8normal law and smoothnessv=3i+8jassemble componentsI=2[(3i+8j)−(−6i+8j)]momentum change=18i N stangential change is zerotan⁡β=83angle from the normalβ=69.4∘three significant figures\begin{aligned} v_i&=-\tfrac12(-6)=3,\qquad v_j=8 && \text{normal law and smoothness}\\ \mathbf{v}&=3\mathbf{i}+8\mathbf{j} && \text{assemble components}\\ \mathbf{I}&=2[(3\mathbf{i}+8\mathbf{j})-(-6\mathbf{i}+8\mathbf{j})] && \text{momentum change}\\ &=18\mathbf{i}\,\mathrm{N\,s} && \text{tangential change is zero}\\ \tan\beta&=\frac83 && \text{angle from the normal}\\ \beta&=69.4^\circ && \text{three significant figures} \end{aligned}

Why this step? The requested angle is measured from the normal, so its adjacent component is 33, not 88.

Answer. Velocity (3i+8j) m s−1(3\mathbf{i}+8\mathbf{j})\,\mathrm{m\,s^{-1}}, impulse 18i N s18\mathbf{i}\,\mathrm{N\,s}, angle 69.4∘69.4^\circ.

Check. The impulse is normal to the smooth wall, and vi>0v_i>0 points away from it. Final speed 73\sqrt{73} is smaller than the incoming speed 1010.

Change only the coefficient to 11. The impact is perfectly elastic, so the normal speed is preserved as well as the tangential component.

Worked example 2: elastic reflection

Question. The same sphere has the same incoming velocity, but the wall coefficient is e=1e=1. Find the outgoing velocity, impulse and angle to the outward normal.

Plan. Reverse the normal component without changing its magnitude; keep the tangential component.

vi=−1(−6)=6,vj=8elastic normal reflectionv=6i+8jassembleI=2[(6i+8j)−(−6i+8j)]impulse–momentum=24i N snormal impulseβ=tan⁡−1 ⁣(86)=53.1∘angle from the normal\begin{aligned} v_i&=-1(-6)=6,\qquad v_j=8 && \text{elastic normal reflection}\\ \mathbf{v}&=6\mathbf{i}+8\mathbf{j} && \text{assemble}\\ \mathbf{I}&=2[(6\mathbf{i}+8\mathbf{j})-(-6\mathbf{i}+8\mathbf{j})] && \text{impulse–momentum}\\ &=24\mathbf{i}\,\mathrm{N\,s} && \text{normal impulse}\\ \beta&=\tan^{-1}\!\left(\frac86\right)=53.1^\circ && \text{angle from the normal} \end{aligned}

Why this step? Equal incoming and outgoing angles occur here because e=1e=1, rather than being a general rule for every smooth impact.

Answer. Velocity (6i+8j) m s−1(6\mathbf{i}+8\mathbf{j})\,\mathrm{m\,s^{-1}}, impulse 24i N s24\mathbf{i}\,\mathrm{N\,s}, angle 53.1∘53.1^\circ.

Check. Both speeds are 62+82=10 m s−1\sqrt{6^2+8^2}=10\,\mathrm{m\,s^{-1}}, so kinetic energy is conserved.

An angle measured from the plane is complementary to the angle measured from its normal. Draw the component triangle before using inverse trigonometry. At zero outgoing speed, a direction angle is undefined.

Watch out

Wrong: use v=−eu\mathbf{v}=-e\mathbf{u}. This would reverse and scale the tangential component too. Right: apply −e-e only to the component normal to the plane.

The impulse direction provides a useful second check on your velocity vector.

A plane at an angle to the axes

When the wall is not aligned with the given axes, resolve into a unit normal and a unit tangent, apply the impact laws there, and then return to the original coordinates.

For the line 3x+4y=03x+4y=0, choose unit normal n=15(3i+4j)\mathbf{n}=\tfrac15(3\mathbf{i}+4\mathbf{j}) and unit tangent t=15(4i−3j)\mathbf{t}=\tfrac15(4\mathbf{i}-3\mathbf{j}). They have length 11 and scalar product 00, so dot products give actual signed velocity components, without an unwanted scale factor.

Resolving and reconstructing the velocity

For perpendicular unit vectors n\mathbf{n} normal to a smooth fixed plane and t\mathbf{t} parallel to it,

un=u⋅n,ut=u⋅tv=(−eun)n+utt\begin{aligned} u_n&=\mathbf{u}\cdot\mathbf{n},\qquad u_t=\mathbf{u}\cdot\mathbf{t}\\ \mathbf{v}&=(-eu_n)\mathbf{n}+u_t\mathbf{t} \end{aligned}

Choose n\mathbf{n} towards the side containing the approaching sphere, so un<0u_n<0. These projection and reconstruction formulae combine the supplied normal impact law with smoothness.
Not in the formula booklet: learn it.

The velocity vector may have two changed cartesian components even though only one normal component changes.

Worked example 3: a tilted wall

Question. A sphere of mass 1 kg1\,\mathrm{kg} on a smooth horizontal plane strikes a smooth fixed wall whose line in the plane is 3x+4y=03x+4y=0. It approaches from the side 3x+4y>03x+4y>0 with velocity −5j m s−1-5\mathbf{j}\,\mathrm{m\,s^{-1}}. The coefficient of restitution is 12\tfrac12. Find its outgoing velocity and the impulse on it.

Plan. Use n=(3i+4j)/5\mathbf{n}=(3\mathbf{i}+4\mathbf{j})/5, t=(4i−3j)/5\mathbf{t}=(4\mathbf{i}-3\mathbf{j})/5, resolve, then reconstruct.

un=(0,−5)⋅(3/5,4/5)=−4normal projectionut=(0,−5)⋅(4/5,−3/5)=3tangent projectionvn=−12(−4)=2,vt=3impact lawsv=2n+3treconstruct=185i−15jcollect componentsI=1(v−u)=185i+245jmomentum change\begin{aligned} u_n&=(0,-5)\cdot(3/5,4/5)=-4 && \text{normal projection}\\ u_t&=(0,-5)\cdot(4/5,-3/5)=3 && \text{tangent projection}\\ v_n&=-\tfrac12(-4)=2,\qquad v_t=3 && \text{impact laws}\\ \mathbf{v}&=2\mathbf{n}+3\mathbf{t} && \text{reconstruct}\\ &=\frac{18}5\mathbf{i}-\frac15\mathbf{j} && \text{collect components}\\ \mathbf{I}&=1(\mathbf{v}-\mathbf{u}) =\frac{18}5\mathbf{i}+\frac{24}5\mathbf{j} && \text{momentum change} \end{aligned}

Why this step? Applying restitution directly to either cartesian component would use a direction that is not normal to the wall.

Answer. Velocity (185i−15j) m s−1\left(\tfrac{18}5\mathbf{i}-\tfrac15\mathbf{j}\right)\,\mathrm{m\,s^{-1}}; impulse (185i+245j) N s\left(\tfrac{18}5\mathbf{i}+\tfrac{24}5\mathbf{j}\right)\,\mathrm{N\,s}.

Check. The impulse equals 6n6\mathbf{n}, so it is normal to the wall. Also v⋅n=2>0\mathbf{v}\cdot\mathbf{n}=2>0: the sphere leaves the permitted side's boundary.

Continue this lesson.

You’re previewing NovaLearn without an account. Create a free account to read the rest.

Create free account