1.04a - Undoing calculations
If you know a calculation's answer, can you recover its starting number? You will reverse addition, subtraction, multiplication, division and simple powers, then use those relationships to check answers, find missing digits and simplify arithmetic.
Undoing addition and subtraction
I think of a number, multiply it by four, then add seven. The result is . What was my number? Keep the order of the instructions in mind: we will undo this machine after learning the inverse pairs.
Start with one operation. Adding and then subtracting restores any starting number. For example, , and . The moves cancel even when the values are negative.
Inverse operations
Inverse operations undo one another. Addition and subtraction of the same number are inverse operations: to undo “add ”, subtract ; to undo “subtract ”, add .
A missing box is a number, not an instruction to ignore a term. First identify what happened to the box; then reverse it.
Worked example 1: undoing an addition
Question. Write the missing number: .
Plan. Subtract seventeen from the result to undo adding seventeen.
Answer. .
Check. , so it makes the original statement true.
Change only the operation on the box, from addition to subtraction. Its inverse changes too.
Worked example 2: undoing a subtraction
Question. Write the missing number: .
Plan. Add seventeen to undo subtracting seventeen.
Answer. .
Check. .
A different position of the box needs a different reading. In , the box is the amount removed, so it is ; it is not . Check the original statement rather than memorising a box-position rule.
Watch out
To undo subtracting a negative number, add that negative number. For example, undoing “subtract ” means adding , not adding .
Read the operation before choosing its inverse.
Undoing multiplication and division
Multiplication by a nonzero number can be undone by division by that same number.
For example, , so . Conversely, division by can be undone by multiplying by . Negative numbers do not change which operations are inverse.
Key idea
To undo multiplication by , divide by ; to undo division by , multiply by , where . Multiplication by zero loses the starting value: every number times zero is zero, so there is no unique way to undo it.
The number being divided matters. In , ask “six groups of what make twenty-four?” The missing divisor is . Multiplying by would answer a different question.
Worked example 3: undoing a multiplication
Question. Write the missing number: .
Plan. Divide the result by negative six.
Answer. .
Check. .
Change only the operation applied to the box. Division now needs multiplication to undo it.
Worked example 4: undoing a division
Question. Write the missing number: .
Plan. Multiply the result by negative six.
Answer. .
Check. , using equal signs.
Return to the opening machine. Its last instruction was “add seven”, so undo that first. Then undo multiplication by four:
The starting number was . Check forwards: . Reversing a chain means reversing both the operations and their order, just as you take your shoes off before your socks.
Watch out
Starting with would undo the first instruction before removing the last one. For the opening machine, subtract seven first, then divide by four.
Use the inverse of the operation shown.
Undoing powers with roots
A square of side length has area , so recovering its side length means finding the nonnegative number whose square is .
We write . The raised two means multiply two equal factors, and reverses that squaring for a nonnegative starting number. Similarly, , and reverses cubing.
Square root and cube root
For , is the principal square root: the nonnegative number whose square is . The cube root is the number whose cube is ; negative numbers have negative real cube roots.
There is an important limit to “undoing”. Both and square to . Squaring loses the sign, so returns , not two answers. If the task asks for every number whose square is , give both and . A length must be nonnegative.
Worked example 5: reversing a square
Question. A positive number is squared to give . Find the number.
Plan. Take the principal square root, because the starting number is positive.
Answer. .
Check. Squaring the answer gives .
Keep the result and change only the power from square to cube. The inverse must change with it.
Worked example 6: reversing a cube
Question. A positive number is cubed to give . Find the number.
Plan. Find three equal factors rather than two.
Answer. .
Check. .
Unlike squaring, cubing keeps the sign: , so . Zero has both square root and cube root zero. There is no real square root of a negative number, because a real number squared is never negative.
Watch out
, not : undoing a square means finding equal factors, not dividing by two. Likewise, undoing a cube is not division by three.
Use the correct number of equal factors.
Missing numbers and efficient arithmetic
Inverse operations can simplify a calculation as well as recover a missing value.
For , subtracting is convenient, but removes two too many. Add those two back:
This is compensation: adjust an awkward number and undo the adjustment. Regrouping can help too: . With multiplication, double one factor and halve the other to keep the product unchanged: . Multiplying one factor by two and dividing the other by two cancel. Do not double both.
A missing digit problem adds a place-value restriction. In , the box is the ones digit of a two-digit number, so must be one of to .
Worked example 7: a missing digit with compensation
Question. Find the digit in .
Plan. Undo the addition to recover the whole two-digit number, then identify its ones digit.
Answer. The digit is .
Check. .
Keep the total and change only the addend from to . The missing number must decrease by one to balance the change.
Worked example 8: balancing a one-unit change
Question. Find the digit in .
Plan. Subtract twenty-eight, then check that the result still begins with four.
Answer. The digit is .
Check. . The recovered number falls by one, as predicted.
A candidate must satisfy both the calculation and the digit position. If undoing the addition gave , no digit could make equal .
Watch out
In , the missing digit is , not . The calculation first recovers the whole number; the question asks for just one digit.
Use a fresh addend and verify the completed number.
Quick Recap
- Addition and subtraction undo each other; multiplication and division by the same nonzero number undo each other.
- Reverse a chain by undoing its last operation first.
- A principal square root is nonnegative; cubing can be reversed for negative numbers too.
- Compensation changes a calculation and then cancels the change. A missing digit must also fit its place value.
The opening number was : , then .