MB3, MB4 - Impulse
Impulse measures the accumulated effect of a force and equals the change in momentum. You will retain its vector direction, connect constant or average force with contact time, and integrate a variable force in one dimension using signed areas.
Impulse as vector momentum change
A ball travels right at , then rebounds left at . Is its momentum change small because its speed changes by only 2? Its velocity changes from to , so the change is , not .
The impulse of the resultant force over an interval equals the body's momentum afterwards minus its momentum beforehand. For the opening ball it is , directed left. A vector change includes any change in direction, even when speed stays constant.
Impulse–momentum relation
For a particle of constant mass ,
This is the impulse of the resultant force between the two velocity measurements. It is the impulse of a particular contact force only if other impulses are negligible or have been accounted for. The unit is , equivalent to .
Not in the formula booklet: learn it.
In a plane, subtract components before finding a magnitude. The magnitude is nonnegative, but an impulse component may be negative.
Worked example 1: changing one velocity component
Question. A particle changes velocity from to , in . Find the resultant impulse vector and its magnitude.
Plan. Find final minus initial velocity component by component, then multiply by mass.
Answer. Impulse is , magnitude .
Check. Initial momentum is ; adding the impulse gives , the required final momentum.
Change only the final horizontal component from to . The impulse now has two nonzero components.
Worked example 2: a two-component impulse
Question. The same particle changes from to , in . Find the resultant impulse vector and its magnitude.
Plan. Subtract the full initial vector, then take the length of the resulting impulse vector.
Answer. , magnitude .
Check. Adding this impulse to the initial momentum gives , exactly the stated final velocity times . Its equal negative components point diagonally down and left.
During a two-body collision, the contact impulse on is the negative of that on , by Newton's third law. Say which body experiences your impulse. That sign change matters when a later question asks for the force exerted on the other body.
Watch out
Wrong: . A change of speed omits direction. Use , then take the vector magnitude if requested.
Apply the vector subtraction to new data.
Constant and average force
For constant resultant force, Newton's second law gives . Over a time , constant acceleration gives . Combining them yields .
Force and duration
For a constant resultant force over duration ,
For a varying force, its average over the interval is defined by
Thus , even when the instantaneous force is not constant. This does not mean the force equals its average at every instant.
Not in the formula booklet: learn it.
For a fixed momentum change, shortening the contact time increases the magnitude of average force. This explains why extending a stopping time can reduce average force without changing the impulse needed to stop the object.
Worked example 3: force during a rebound
Question. A ball changes velocity from to in , right positive. Other impulses are negligible. Find the average contact force on the ball.
Plan. Find the signed impulse, then divide by contact duration.
Answer. Average force is leftwards. If the contact force is assumed constant, it is throughout the interval.
Check. The average-force rectangle has signed area , matching the momentum change.
Keep the mass and velocities but shorten only the contact duration by a factor of five.
Worked example 4: the same impulse in less time
Question. The same change from to now takes . Find the average contact force on the ball.
Plan. Keep the impulse and divide by the new time.
Answer. Average force is leftwards.
Check. The time is one fifth as long and force magnitude is five times as large; their product remains . Under a constant-force model, , and .
The same equations apply component by component. For example, impulse over gives average force . The partner body receives the opposite contact force.
Watch out
Wrong: . Impulse is force times time, so force is impulse divided by time. Check units: , not .
Find a fresh vector average force.
Integrating a variable force in one dimension
A changing force cannot usually be replaced by its value at the end of the interval. Divide time into short intervals: over each one, force is approximately constant, giving a small impulse . Adding these and taking the limiting sum gives an integral.
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