3.2.2 - Drag and terminal velocity
Objects rarely fall exactly like the constant-acceleration examples from earlier kinematics. As soon as an object moves through air, oil, water or any other fluid, it experiences drag, so the resultant force and acceleration change during the motion. In this lesson you will learn how drag changes falling motion, what terminal velocity really means, and how practical questions expect you to determine terminal velocity from experimental data.
Drag as a fluid force
Drag is a contact force. It happens because an object moving through a fluid must push fluid particles out of the way and energy is transferred to the surroundings.
Drag
Drag is the frictional force experienced by an object travelling through a fluid. It acts opposite to the object's motion relative to the fluid.
In this specification, a fluid means a liquid or a gas. Air is a fluid, so air resistance is one example of drag. Oil, water and glycerol are also fluids, so a ball bearing falling through a viscous liquid experiences drag too.
The direction matters. If an object falls vertically downwards through still air, drag acts upwards. If an object moves horizontally to the right through air, drag acts to the left. If the air itself is moving, what matters is the object's motion relative to the air.
For an object travelling through air, the drag is affected by factors such as:
- speed of the object through the air
- cross-sectional area facing the motion
- shape and streamlining
- surface texture
- air density
The most important pattern for this lesson is that, for the same object in the same fluid, drag increases as speed increases. The exact formula is not a recall equation here. If a question wants you to use a particular drag relationship, it will be given in the question.
Drag is not just "a force upwards". It is a resistive force opposite the motion through a fluid, and it usually gets larger as speed increases.
Falling with changing acceleration
A falling object in a uniform gravitational field has an approximately constant weight . Drag is different: it depends on the motion through the fluid, so it changes as the speed changes.
For a falling object in air where upthrust is negligible:
Resultant force while falling with drag
Here is the weight in newtons and is the drag in newtons. The positive direction in this expression is taken as downwards.
[DIAGRAM: asset_name: 3.2.2 - Drag and terminal velocity - diagram 1; asset_slug: 3_02_2_drag_and_terminal_velocity__diagram_01; recommended_method: drawn_physics; caption: Increasing drag eventually balances weight in this falling-object model.; description: As a falling object speeds up, drag increases until the upward drag and downward weight are equal.]

At the instant of release, the object's speed is zero, so drag is usually negligible. The resultant force is almost equal to the weight, so the initial acceleration is close to if upthrust is negligible.
As the object speeds up, drag increases. The downward resultant force becomes smaller:
so the downward acceleration also becomes smaller. This is non-uniform acceleration because the acceleration is not constant.
On a velocity-time graph, the gradient is acceleration. For falling with drag, the graph is steep at first, then gradually becomes less steep as drag increases. When the graph becomes horizontal, the gradient is zero and the acceleration is zero.
Worked example: finding drag from a graph
A ball of mass falls through air. At one instant, a tangent to its velocity-time graph gives an acceleration of downwards. Upthrust is negligible. Calculate the drag at this instant.
First calculate the weight:
Use :
The resultant force is downwards, so:
To two significant figures, the drag is:
The answer is less than the weight, which makes sense because the object is still accelerating downwards.
[DIAGRAM: asset_name: 3.2.2 - Drag and terminal velocity — figure 2; asset_slug: 3_02_2_drag_and_terminal_velocity__diagram_02; recommended_method: drawn_physics; caption: The velocity-time gradient approaches zero as terminal speed is reached.; description: A velocity-time curve approaches a terminal speed of 8 m per second; tangent gradients decrease toward zero.]

Terminal velocity
Terminal velocity is reached when the forces on the falling object have adjusted so that the resultant force is zero. The object is still moving, but it is no longer accelerating.
Terminal Velocity
Terminal velocity is the constant velocity reached by an object moving through a fluid when the resultant force on the object is zero.
For a falling object in air, where upthrust is negligible, terminal velocity occurs when:
Terminal force balance
In a liquid, upthrust may not be negligible. Then the vertical terminal balance is:
where is the upthrust.
This is a common trap: terminal velocity does not mean there are no forces. It means the downward and upward forces balance, so the resultant force is zero. Newton's second law then gives , so the velocity is constant.
Now compare two falling objects with the same shape and size but different masses. At the same speed, their drag is about the same because the speed, shape and cross-sectional area are the same. The heavier object has a larger weight, so at that same speed it has a larger downward resultant force. It must speed up more before drag becomes large enough to balance its weight. Therefore it has a larger terminal velocity.
Worked reasoning: hollow ball and sand-filled ball
A hollow plastic ball and the same ball partly filled with sand are dropped through air. At , the drag on them is the same because their shape, size and speed are the same. The sand-filled ball has a larger weight, so its downward resultant force is larger at this speed.
The sand-filled ball reaches terminal velocity only when drag has increased enough to balance this larger weight. Since drag increases with speed, that happens at a greater speed. So the sand-filled ball has the greater terminal velocity.
Determining terminal velocity
OCR links this topic to PAG1-style techniques for determining terminal velocity in fluids. Two common approaches are a ball bearing falling through a viscous liquid and paper cones falling through air.
[DIAGRAM: asset_name: 3.2.2 - Drag and terminal velocity - diagram 2; asset_slug: 3_02_2_drag_and_terminal_velocity__diagram_03; recommended_method: drawn_physics; caption: Equal-distance timings test whether a falling sphere has reached constant speed.; description: A falling sphere accelerates before reaching an equal-distance timing region used to test whether its speed is constant.]

For a ball bearing in a viscous liquid, a good method is:
- Fill a tall transparent tube with viscous liquid and mark two horizontal timing lines a known distance apart.
- Place the first timing mark far enough below the surface for the ball bearing to have reached terminal velocity before timing begins.
- Release the ball bearing gently from rest at the centre of the tube, avoiding sideways motion and bubbles.
- Measure the time for the ball to travel between the two timing marks, using light gates, video analysis or a stopwatch.
- Calculate the terminal velocity using , then repeat and calculate a mean.
- If investigating a factor affecting terminal velocity, change one independent variable and keep the key control variables constant.
For paper cones in air, the same principle applies: measure the time for a cone, or stack of cones, to pass through a known distance after it has settled into steady motion. A motion sensor, light gates or video analysis can reduce reaction-time uncertainty.
In a terminal-velocity investigation, likely variables are:
- independent variable: for example number of nested cones, cone mass, ball radius, liquid type or temperature
- dependent variable: terminal velocity
- control variables: shape and cross-sectional area where appropriate, release height, timing distance, fluid temperature, same tube/liquid, same ball material if radius is not being investigated
Good evaluation points include:
- Use a larger distance between timing marks to reduce percentage uncertainty in distance and time.
- Use video or light gates instead of manual timing to reduce reaction-time error.
- Repeat readings and identify anomalies before calculating a mean.
- Keep the liquid temperature constant because viscosity changes with temperature.
- Use a wide tube so wall effects do not significantly alter the motion of a ball bearing.
- Start timing only after the object has reached terminal velocity; one check is that equal distances lower down take equal times.
Worked example: calculating terminal velocity and uncertainty
A ball bearing travels between two timing marks separated by . The measured times are , and .
The mean time is:
The terminal velocity is:
To three significant figures:
The spread in the time readings is , so a simple estimate of timing uncertainty from the repeat spread is about .
Percentage uncertainty in distance:
Percentage uncertainty in time:
For , combine the percentage uncertainties by adding them:
The absolute uncertainty in is approximately:
So a sensible result is:
This also tells you where the experiment needs improvement: timing contributes much more uncertainty than the measured distance.
Interpreting drag relationships
A drag law is a model that links drag to speed. Use a relationship supplied in a question; these specific drag laws are not additional recall requirements here. If upthrust is negligible, terminal motion requires .
For a supplied law , the terminal speed is . Doubling mass at fixed doubles terminal speed. For , , so doubling mass increases terminal speed by . The same force-balance argument gives different predictions because the speed dependence differs. The constant incorporates the object's geometry and fluid properties and must remain fixed for these comparisons.
If a supplied expression for a small sphere gives , halving its radius reduces terminal speed to one quarter. This comparison requires the same sphere material and fluid at the same temperature, within the model's flow conditions. Use a wide container so wall effects do not significantly change the drag; checking that speed becomes constant is still necessary.
Takeaway
For this course, terminal velocity is a force-balance idea, a graph-gradient idea and a practical-data idea. Keep all three connected.