G7, G24 - Reflections, rotations, translations and enlargements

G7, G24 - Reflections, rotations, translations and enlargements

A shape can move, turn, reflect or change size in a precisely controlled way. You will construct images vertex by vertex, describe each transformation completely, use column vectors for translations, and recognise which properties stay unchanged.

Reflections in a mirror line

Can an enlargement make a shape smaller? Keep that question in mind as you first explore transformations that preserve its size.

You already know

A coordinate pair (x,y)(x,y) gives horizontal position first, then vertical position. Congruent shapes have the same size and shape, even if one faces a different way.

A reflection puts a point and its image at equal perpendicular distances on opposite sides of a mirror line. The mirror is the perpendicular bisector of each joining segment PP′PP'. Points on the mirror stay fixed.

To construct a polygon's reflection, draw a perpendicular from each vertex to the mirror. Count or measure its distance, continue by the same distance on the other side, and mark the image with a prime. Join image vertices in the original order. With a sloping mirror, a horizontal move usually fails because the distance must be perpendicular.

Reflection in the xx-axis sends (x,y)(x,y) to (x,−y)(x,-y); in the yy-axis it gives (−x,y)(-x,y). Reflection in y=xy=x swaps coordinates, and in y=−xy=-x it gives (−y,−x)(-y,-x). These rules are not on the formula sheet: learn them, and check using equal perpendicular distances.

[DIAGRAM: asset_name: Reflections in vertical and diagonal mirror lines; asset_slug: 1ma1_m49_reflections; caption: Each reflected vertex lies at the same perpendicular distance on the opposite side of its mirror.; description: Two coordinate panels show triangle A(3,1), B(5,1), C(3,3) reflected in x equals 2, and triangle P(1,3), Q(2,5), R(3,3) reflected in y equals x. Dashed connecting segments are perpendicular to the mirror lines, and images carry prime labels.]
Each reflected vertex lies at the same perpendicular distance on the opposite side of its mirror.

The diagonal panel deliberately includes a vertex on the mirror: R=(3,3)R=(3,3) stays fixed. Every other vertex still needs its own reflected position.

Worked example 1: a vertical mirror

Question. Reflect P=(5,1)P=(5,1) in x=2x=2.

Plan. Find the horizontal distance to this vertical mirror, then go equally far beyond it.

distance to mirror=5−2=3horizontal perpendicularx′=2−3=−1same distance on other sidey′=1unchanged height\begin{aligned} \text{distance to mirror}&=5-2=3 &&\text{horizontal perpendicular}\\ x'&=2-3=-1 &&\text{same distance on other side}\\ y'&=1 &&\text{unchanged height} \end{aligned}

Why subtract from 2? The image lies 3 units to the left of the mirror, not 3 units left of the original point.

Answer. P′=(−1,1)P'=(-1,1).

Check. The midpoint has x=(5+(−1))/2=2x=(5+(-1))/2=2, on the mirror.

Change only the mirror to x=−1x=-1. The original point stays fixed, but the image must be equally far from the new line.

Worked example 2: moving the mirror

Question. Reflect P=(5,1)P=(5,1) in x=−1x=-1.

Plan. Measure from the new mirror, then cross it by the same distance.

distance to mirror=5−(−1)=6perpendicular distancex′=−1−6=−7opposite sidey′=1vertical mirror\begin{aligned} \text{distance to mirror}&=5-(-1)=6 &&\text{perpendicular distance}\\ x'&=-1-6=-7 &&\text{opposite side}\\ y'&=1 &&\text{vertical mirror} \end{aligned}

Why does the image move farther left? The mirror has moved left, increasing the original point's distance from it.

Answer. P′=(−7,1)P'=(-7,1).

Check. (5+(−7))/2=−1(5+(-7))/2=-1, the new mirror position.

For a diagonal example, Q=(−1,4)Q=(-1,4) reflected in y=xy=x becomes (4,−1)(4,-1). Their midpoint (1.5,1.5)(1.5,1.5) lies on the mirror, and the joining segment is perpendicular to it.

To identify an unknown reflection, construct the perpendicular bisector of a corresponding-vertex joining segment, then check a second pair. Give the mirror's equation, such as “reflection in x=2x=2”. On squared paper, practise reflecting triangle (1,1),(4,1),(2,3)(1,1),(4,1),(2,3) separately in x=−1x=-1 and y=xy=x, using perpendicular distances. A typed coordinate answer does not check drawing accuracy.

Watch out

Wrong: reflect (5,1)(5,1) in x=2x=2 by moving 3 units left to (2,1)(2,1). That stops at the mirror. Continue another 3 units to (−1,1)(-1,1), making the mirror the midpoint.

Use a new mirror position for your turn.

Rotations about a centre

A rotation turns every point through the same angle and direction about a fixed centre.

A complete description gives centre, angle and clockwise or anticlockwise direction. A 180∘180^\circ turn gives the same image in either direction, so its direction is unnecessary. The centre stays fixed; other points travel round circles about it. Rotations preserve lengths, angles and the order of labelled vertices.

To construct P′P', join OPOP, turn a ray through the required angle at OO, then mark OP′=OPOP'=OP on the turned ray. Use a protractor for the angle and a compass for the radius. Repeat for each vertex. On a square grid, count offsets for quarter-turns and half-turns.

About the origin, 90∘90^\circ anticlockwise sends (x,y)(x,y) to (−y,x)(-y,x); clockwise gives (y,−x)(y,-x); 180∘180^\circ gives (−x,−y)(-x,-y). These rules are not on the formula sheet: learn them. For another centre, subtract its coordinates before turning the offset and add them back afterwards.

Worked example 3: an anticlockwise quarter-turn

Question. Rotate P=(4,3)P=(4,3) through 90∘90^\circ anticlockwise about O=(1,1)O=(1,1).

Plan. Find the offset from OO, turn it, then return to the grid's coordinates.

P−O=(3,2)subtract the centre(3,2)↦(−2,3)anticlockwise quarter-turnP′=(1−2,1+3)=(−1,4)add the centre back\begin{aligned} P-O&=(3,2) &&\text{subtract the centre}\\ (3,2)&\mapsto(-2,3) &&\text{anticlockwise quarter-turn}\\ P'&=(1-2,1+3)=(-1,4) &&\text{add the centre back} \end{aligned}

Why turn the offset? The rotation is about OO, rather than the origin.

Answer. P′=(−1,4)P'=(-1,4).

Check. Both squared radii equal 32+22=133^2+2^2=13, so the distance from the centre is unchanged.

Change only the direction to clockwise. The radius stays the same, but the point turns to the other side.

Worked example 4: reversing the direction

Question. Rotate P=(4,3)P=(4,3) through 90∘90^\circ clockwise about O=(1,1)O=(1,1).

Plan. Turn the same offset clockwise instead.

P−O=(3,2)centre-relative offset(3,2)↦(2,−3)clockwise quarter-turnP′=(1+2,1−3)=(3,−2)return to coordinates\begin{aligned} P-O&=(3,2) &&\text{centre-relative offset}\\ (3,2)&\mapsto(2,-3) &&\text{clockwise quarter-turn}\\ P'&=(1+2,1-3)=(3,-2) &&\text{return to coordinates} \end{aligned}

Why does the second component become negative? An offset pointing right turns down in a clockwise quarter-turn.

Answer. P′=(3,−2)P'=(3,-2).

Check. The squared radius remains 22+(−3)2=132^2+(-3)^2=13; turning the offset back recovers (3,2)(3,2).

For a half-turn, Q=(−3,4)Q=(-3,4) about C=(2,−1)C=(2,-1) has offset (−5,5)(-5,5), which becomes (5,−5)(5,-5). Adding CC gives Q′=(7,−6)Q'=(7,-6). Their midpoint is CC, checking the centre.

To find an unknown rotation centre, intersect perpendicular bisectors of two corresponding-vertex joining segments. Check the angle and direction from that centre. For a half-turn, every pair's midpoint is the centre. On paper, rotate triangle (2,1),(4,1),(2,3)(2,1),(4,1),(2,3) by 90∘90^\circ anticlockwise about (1,1)(1,1). The image is (1,2),(1,4),(−1,2)(1,2),(1,4),(-1,2), as shown in the later diagram.

Watch out

Wrong: rotate (4,3)(4,3) about (1,1)(1,1) by directly writing (−3,4)(-3,4). That rule turns about the origin. Subtract (1,1)(1,1), turn the offset, then add (1,1)(1,1) back.

Use the clockwise method again with new coordinates.

Translations and column vectors

A translation moves every point by the same horizontal and vertical amounts, without turning or changing the shape.

Column vector

The translation vector

(ab)\begin{pmatrix}a\\b\end{pmatrix}

means move aa horizontally and bb vertically. Positive entries mean right and up; negative entries mean left and down. A vector is a displacement, not a point's position.

Thus (−32)\begin{pmatrix}-3\\2\end{pmatrix} means 3 left and 2 up wherever a vertex starts. Add the top entry to every xx-coordinate and the bottom entry to every yy-coordinate. Join the image vertices in order. This coordinate rule is not on the formula sheet: learn it.

Worked example 5: translating a triangle

Question. Translate A=(1,−2)A=(1,-2), B=(4,−2)B=(4,-2), C=(2,1)C=(2,1) by (−32)\begin{pmatrix}-3\\2\end{pmatrix}.

Plan. Add the same two components to each vertex.

A′=(1−3,−2+2)=(−2,0)left 3 and up 2B′=(4−3,−2+2)=(1,0)same displacementC′=(2−3,1+2)=(−1,3)same displacement\begin{aligned} A'&=(1-3,-2+2)=(-2,0) &&\text{left }3\text{ and up }2\\ B'&=(4-3,-2+2)=(1,0) &&\text{same displacement}\\ C'&=(2-3,1+2)=(-1,3) &&\text{same displacement} \end{aligned}

Why use the same move three times? Different moves would change the relative positions of the vertices and distort the triangle.

Answer. A′=(−2,0)A'=(-2,0), B′=(1,0)B'=(1,0), C′=(−1,3)C'=(-1,3).

Check. Each image minus original gives (−3,2)(-3,2).

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