3.1 - Modelling projectile motion

3.1 - Modelling projectile motion

A moving projectile curves even though its acceleration keeps the same direction. You will build a model using horizontal and vertical motion, then find the projectile’s position, speed and direction at a specified time or position.

The projectile model

If one ball is dropped and another is thrown horizontally from the same height at the same instant, which reaches level ground first? In the model we will use, they arrive together. Their horizontal motions differ, but their vertical motions start with the same vertical velocity and have the same acceleration.

Once a ball has left the hand, there is no continuing “throwing force”. Neglecting air resistance, its only force is its weight. Newton’s second law gives downward acceleration of magnitude gg, independent of the ball’s mass. A downward acceleration does not mean downward velocity: the ball may still be moving upwards while its upward velocity decreases.

Projectile model

A projectile is modelled as a particle moving freely under gravity, with constant downward acceleration. Its size and rotation are ignored, air resistance is neglected, and gg is taken as constant over its flight.

The model begins after release and ends at the first relevant impact. It does not describe the force exerted by the hand or the contact force during a bounce. Treating the body as a particle is useful when its dimensions are small compared with the distances involved. Neglecting air resistance is less suitable for a feather, a parachute or a rapidly moving light ball. Wind and spin can also make a real flight depart from this model.

Choose a horizontal axis and a vertical axis before calculating. With rightwards and upwards positive, the acceleration components are ax=0a_x=0 and ay=−ga_y=-g. At the greatest height the vertical velocity is zero for an instant, but the acceleration is still −g-g. Unless another value is specified, use g=10 m s−2g=10\,\mathrm{m\,s^{-2}} in the numerical work in these lessons.

[DIAGRAM: asset_name: Projectile velocity and acceleration; asset_slug: cam9231-projectile-components; caption: Horizontal velocity stays constant while vertical velocity changes sign; description: Exact trajectory x equals 20t and y equals 15t minus 5t squared from launch until t equals 3 seconds. Tangent arrows at t equals 1 and 2 show equal rightward components and opposite vertical components. A downward acceleration arrow at the highest point shows that gravity continues to act there.]
Horizontal velocity stays constant while vertical velocity changes sign

The two motions share the same clock. A horizontal launch has zero initial vertical velocity, just like a drop; adding a horizontal component cannot change the vertical arrival time.

Key idea

The trajectory curves because the velocity changes. The acceleration itself remains vertically downwards throughout free flight.

Apply the model at its most easily misread instant.

Horizontal and vertical equations

Resolve the launch velocity first, then apply the constant-acceleration equations separately in the two directions.

A speed of 25 m s−125\,\mathrm{m\,s^{-1}} at an angle θ\theta above the horizontal, where cos⁡θ=4/5\cos\theta=4/5 and sin⁡θ=3/5\sin\theta=3/5, gives initial components 2020 rightwards and 1515 upwards, in m s−1\mathrm{m\,s^{-1}}. After tt seconds, the horizontal displacement is 20t20t; the vertical displacement is 15t−5t215t-5t^2. The negative term represents the effect of downward acceleration, not a negative initial speed.

You already know

For constant acceleration, s=ut+12at2s=ut+\tfrac12at^2 and v=u+atv=u+at. Use a component of velocity and the acceleration in that same direction. These constant-acceleration formulae are in MF19.

In general, take the launch point as the origin, with xx horizontal and yy vertically upwards. For initial speed uu at angle θ\theta above the positive horizontal direction, resolving a right-angled triangle gives ux=ucos⁡θu_x=u\cos\theta and uy=usin⁡θu_y=u\sin\theta.

Component equations

During free flight,

x=ucos⁡θ tvx=ucos⁡θy=usin⁡θ t−12gt2vy=usin⁡θ−gt\begin{aligned} x&=u\cos\theta\,t & v_x&=u\cos\theta \\ y&=u\sin\theta\,t-\tfrac12gt^2 & v_y&=u\sin\theta-gt \end{aligned}

Here x,yx,y are displacements from launch. If a fixed vertical coordinate has launch height hh, use Y=h+usin⁡θ t−12gt2Y=h+u\sin\theta\,t-\tfrac12gt^2.

The underlying constant-acceleration formulae are in MF19; resolve and apply them in each direction.

The same tt must appear in both equations: the particle cannot have a different elapsed time horizontally and vertically.

Worked example 1: position after one second

Question. A particle is projected from OO at 25 m s−125\,\mathrm{m\,s^{-1}}, with cos⁡θ=4/5\cos\theta=4/5 and sin⁡θ=3/5\sin\theta=3/5. Find its horizontal and vertical displacements after 11 second. Use g=10 m s−2g=10\,\mathrm{m\,s^{-2}}.

Plan. Resolve the initial velocity and apply the displacement equation in each direction.

ux=25(4/5)=20uy=25(3/5)=15x=20(1)=20y=15(1)−5(1)2=10\begin{aligned} u_x&=25(4/5)=20 & u_y&=25(3/5)=15 \\ x&=20(1)=20 \\ y&=15(1)-5(1)^2=10 \end{aligned}

There is no horizontal acceleration term because the model has no horizontal force.

Answer. The particle is 20 m20\,\mathrm m horizontally from OO and 10 m10\,\mathrm m above OO.

Check. Its vertical velocity falls from 1515 to 5 m s−15\,\mathrm{m\,s^{-1}}, so its average vertical velocity is 10 m s−110\,\mathrm{m\,s^{-1}}. In one second that gives the same 10 m10\,\mathrm m rise.

Change only the observation time. Doubling time doubles the horizontal displacement, but the vertical acceleration prevents the same rule vertically.

Continue this lesson.

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